I want to say “Thank you” to all of you who sent us various feedbacks on our last blog post, “Alchemist Class Introduction”.
Among the classes that will make their first appearances in CBT2, we think that it will help our fans to understand better if we introduce some of those classes that have unique controls on our blog. So today, I will introduce Squire and Centurion in details.
Squire is a Swordsman-based 5th ranked class which mainly supports other classes.
It ties up big-sized monsters and makes them immobile, but it doesn’t have any other skills that are usable in battles.
Squire can also touch up items to increase their stats temporarily and set up a stall to touch up other players’ items after receiving some payments from them.
Squire can set up a base camp for its party members on the fields. Party members can return to the base camp from anywhere in the game and the camp also serves as a Storage.
Also, buffs that can be casted on party members at the camp increase the duration time maximum twice compared to buffs casted on other fields so make appointments and meet your party members here.
Centurion, which was briefly explained at one of the previous posts on Dev Blog, is 6th ranked Swordsman-based class and it will make its first appearance in CBT2.
Centurion opens so-called Formation by ordering “Call-Up”. The people who want to participate Formation pass their controls to Centurion.
When you want to go out of Formation, just press one of directional keys to go out of Formation.
We used to have an exclusive Formation UI at the last year’s version of TOS to change each member’s location, but we deleted this UI after we found an easier way.
Now, the commander, Centurion can type in the numbers that are displayed on Formation to change locations of party members.
Centurion can also strategically change Formation and go out of Formation any time.
“Phalanx” concentrates Blocking rate to the 3 members in the first row.
“Testudo” increases all members’ Blocking and Defense rates. All members will move slowly and unable to attack, but it will be useful in penetrating crowded battle fields.
“Crane Wing” decreases Defense rates of all enemies that enter into the field so it is useful when concentrating attacks to a herd of enemies. Players can move while in this Formation so it will be more effective when there are more long-range attacking characters.
“Schiltron” is useful when defending against rushing enemies, and “Wedge” concentrates all attacking power to the person at the front.
Other Formations such as “Skirmish” is a 3rd circle skill which won’t be included in CBT2 so I omitted it from this post.
It will be easier to understand by watching the video below.
We are working hard for CBT2 and we will announce the detailed schedules for CBT2 within a short period.
After we announce the schedules, we will also explain the changes that will occur in CBT2.